research25 March 2026
7 min
Gaming Addiction: What the Latest Research Tells Us
By Safe Child Guide Editorial Team
Gaming is one of the most popular leisure activities among children and young people in the UK, with Ofcom reporting that 97% of 8- to 17-year-olds play online games. For the vast majority, gaming is a positive experience — it provides entertainment, social connection, and opportunities to develop problem-solving skills. However, a growing body of research is examining the small but significant number of young people for whom gaming becomes problematic.
The World Health Organization formally recognised gaming disorder in 2019, defining it as a pattern of behaviour where the individual loses control over gaming, gives it increasing priority over other activities, and continues or escalates despite negative consequences. Research reviews suggest that only a small minority of young gamers — commonly estimated at a few percent — meet the clinical criteria for problematic or disordered gaming, a small proportion but one that still represents many thousands of children.
Several factors appear to increase risk. Games with loot box mechanics, battle passes, and time-limited events create psychological pressure to play. Social features that make children feel they are letting down their team if they log off can make it harder to stop. Children who are lonely, anxious, or struggling at school may be particularly vulnerable, as gaming provides an escape and a sense of achievement that feels absent elsewhere.
What parents can do: focus on the function gaming serves for your child rather than simply counting hours. If gaming is their primary source of social connection, work on building offline friendships alongside any screen time adjustments. Set clear expectations around gaming and sleep — devices out of bedrooms at night is one of the most effective boundaries. If you are concerned, your GP can refer to specialist services.